![]() You gotta figure out how they did all this 'multi-layered, multi-textured rendering'. "I was there, sitting next to the programmer, helping him figure out what kind of clever algorithm Naughty Dog had come up with. Mass Media acknowledged the challenge of undertaking the project, stating "Looking under the hood, yes, it was a surprise to see that much code," says Robert Toone in regards to remastering the series. However, if the game is re-released for the PS4, it essentially isn't a PS2 game anymore.After talks of and subsequently abandoning a reboot of the Jak and Daxter series with a Jak 4 title, Naughty Dog commissioned Mass Media Games to port three of the first games to the PlayStation 3 with "higher resolution graphics and 3D support," as well as PlayStation Network trophy design and implementation. ![]() So if you are playing Xbox games on a 360, or PS3 games on a PS4, emulation overhead would be more of a concern. You generally do not have to worry about the overhead for very old games, as the difference in requirements is pretty extreme, but it is a consideration when you are playing games that are only one generation apart. ![]() So not only do you end up having more overhead, you also run the risk of emulation errors happening, as emulation is not a perfect simulation of the original console. Meaning, if you are on your PS4 and it has to emulate the PS2 to play the game you want, that means it is running both the PS4's operating system, and the PS2's. When you emulate a game, you are doing so because the game will not run natively on your console. So for games like the original XCOM, a game turn which would normally take a few seconds on a 1990's computer would happen in a split second on a brand new computer and you wouldn't even really see what happened.Īs mentioned above, emulation is also something to consider. This is why when nukes are used in Red Alert, the game lags, not because the console isn't powerful enough, but because the game itself is not capable of using the consoles full potential.Ī hilarious inversion of this is in very old games, where the game physics itself is tied directly into the speed of your CPU. This is a simple way of thinking of multi-core processing and hyper-threading, etc. So although you may have a console with 25 slots, only three can be used. If the appliance itself was designed for a generator with three plugs, then it will more than likely only have three plugs. If the console runs out of power slots, it cant make the appliance run any faster. ![]() These cables are hooked up directly to a generator, ie, your console. ![]() The more cables, the faster it runs(the game). I say no because, although you may be playing it on a modern system, which is orders of magnitude more powerful that the original it was developed for, the actual implementation of the code may not be able to actually use it.Ī simple way of thinking about this would be, you are trying to plug in as many power cables as possible into a home appliance. A good example of this would be Red Alert 2 for the PC. This is going to be more of a general answer than a specific one for PS2 games. ![]()
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